


Spoiler warning: Plot and/or ending details follow. The withered Beauty Generator in Chapter 2 leads directly into Chapter 3 Players from all over the world can compete, as the height of the tower and number of Goo Balls used are being constantly uploaded to the 2D Boy server. There is also a bonus meta-game called World of Goo Corporation, whose objective is to build the highest tower using Goo Balls which the player collected through the course of the game. Each level has its own graphical and musical theme, giving it unique atmosphere.

The game is divided into five chapters, each containing several levels. The game is built around the idea of creating large structures using balls of Goo. On November 11 2008, 2D Boy announced that World of Goo will be released as WiiWare in Europe, instead of a retail release. It was released for the Wii's WiiWare in North America on October 13, 2008. It was nominated for the Seumas McNally grand prize, Design Innovation Award, and Technical Excellence at the Independent Games Festival. World of Goo is a video game for the Wii, Microsoft Windows, Mac OS X, iOS, Nintendo Switch, and Linux by 2D Boy, an independent game developer founded by Kyle Gabler and Ron Carmel, both former Electronic Arts employees. For the location the game takes place in, see World of Goo (planet).
